Tf2 afterburn damage. I can go grab a health pack and instantly remove the afterburn, but it doesn’t change that this is annoying Yes it does, what makes it overpowered is that it just does too much. Tf2 afterburn damage

 
 I can go grab a health pack and instantly remove the afterburn, but it doesn’t change that this is annoying Yes it does, what makes it overpowered is that it just does too muchTf2 afterburn damage  Edit: Spelling

5 seconds, just barely enough to combo on those two with. 837K subscribers in the tf2 community. Here are the Team Fortress 2 patch notes for Zombie Infection, courtesy of Valve: This change will allow Zombie Spy to circumvent sentry guns that are watching large areas, and allow him to sneak. People would write off afterburn like nothing. It is a Flare Gun with a modified elongated barrel attached, an extra curved sight, and helical paint designs on the chamber. The only thing that shortens the duration of the ÜberCharge itself (for the Medic), and not the filling of the. txt file that had been added to the game as part of the October 28, 2015 Patch ; Almost two years later. Vaccinator ubercharge resistance is set to 60% during debuff (opposed to 75%) which is 20% multiplicative loss (0. Be glad 1 puff does not make you have afterburn for 10 seconds with max damage like the old days. In fact, generally the degreaser is significantly better than your other two flamethrowers no matter what the rest of your loadout is (than perhaps the stock axe, which shouldn't really be used). For one thing, the Chargin' Targe gave great resistance to fire. Dealer's Visor Level 50 Hat. Backburner: +50 Max health removed, airblast cost increased to 150%. Counts all non afterburn flamethrower damage with the exception of the Dragon's Fury projectile. Passive reload. Some gear provide reduction of damage to certain elements, such as fire and explosives, so that can affect your overall damage output as well. I can't count the number of times I've died from afterburn less than a second before picking up a health pack. The afterburn just extinguises far faster than any of the liquid or bleed effects in TF2 if a spy activates any kind of invis. When HEAT is full, press your special attack key to set all weapons on fire, causing attacks to engulf the target in flames for 3 seconds on hit, but doing -20% less direct damage. It does NOT count reflects sadly. Last edited by Hell-met ; Jan 8, 2018 @ 9:54pm. After nine years in development, hopefully it was worth the wait. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. Get app Get the Reddit app Get the Reddit appAs the Sniper Rifle has no damage falloff, each uncharged shot he lands on you will now deal 68 damage. not something that should've been added. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer +25 max health on wearer +15% bullet damage resistance on wearer 20% explosive damage. If I kill the current threat, why should I die 5 seconds later on a health pack?It makes dealing with pyros extremely annoying, especially as soldier or spy. txt file. Also, some weapons have damage based on where. Afterburn was mostly used to expose spies. Machine upgrades: Enemies explode when ignited by attacks Faster recharge rate. Probably not the Degreaser though for the afterburn damage penalty. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or. This is mostly for the incredible damage that can even make short work of an overheated heavy if ambushed from behind. While equipped, it will appear on the Pyro's back regardless of which weapon the user is wielding. You can help TF2 Classic Wiki by expanding it. 25x) 75% bullet resistance: took 7 damage (0. The latter is kinda crazy, because the flare guns REALLY should use their own afterburn counter, instead of using the same one as the flamethrower. Keep your distance to reduce the effectiveness of all the enemy Pyro's weapons, and move erratically to avoid damage. If I kill the current threat, why should I die 5 seconds later on a health pack?Go to tf2 r/tf2 • by. Primary Weapons. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. No. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer +25 max health on wearer +15% bullet damage resistance on wearer 20% explosive damage. 25]x) Extra damage from crit: 60 (regardless of resistance) So, it appears that if a single hit is of multiple damage types, anything that modifies the damage of any of its types applies multiplicatively to the. The Scout, fast as he is, is probably the most vulnerable of all the mercs to afterburn. Ignites enemies hit with afterburn, and further upgrades increase afterburn length and damage. its only immune to afterburn. You can't make a class's defining mechanic be so weak and irrelevant to the class's actual gameplay; it goes contrary to what TF2 is all about, having 9 unique classes with unique playstyles. The penalty is also increased to 50%. This is a bug, not a new idea. 5 seconds of afterburn. It might be too far back for me to remember, especially considering that i technically mentioned all the words important words of this in the wrong context makes that logical. The Dragon's Fury deals 90 mini-crit damage at point blank range to burning targets. The Gas Passer Bonus Objective: Deal 500 afterburn damage in a single life. The Stock Flamethrower does a bit more damage than the Degreaser when you consider afterburn damage, although afterburn damage can be negated by many different things. ago. After. At least not in my case. Bumped 24 minutes ago by 🔴 Cash 4 TF2 Bot #2 🔴. Set to 1 by default: Server operator only To answer your title's question, strange flamethrowers only count kills done by that weapon's fire damage. In terms of damage, it's no laughing stock, ranging from 86 to 167 damage minicrits based on how much afterburn is left. The Detonator is a community-created secondary weapon for the Pyro. July 22, 2011 Patch [Undocumented] The damage bonus attribute was changed from "+10% damage done" to "+10% damage bonus". The gun itself is a tripodal device constructed of metal, team-colored paint, and a laser sight (when used with the Wrangler ). Have afterburn do 2½ times damage meaning 150 damage for a complete afterburn and no airblast. Team Fortress 2. Most weapons in TF2 have minmax damage. However, using the compression blast costs 25 ammo. Another example is the Iron Bomber. Sorted by: 10. First you need a filter_damage_type set to crit damage. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. Allowing a combination with the Neon Annihilator. The dragon's fury is the weapon with the least amount of afterburn on single hit, that being 2. Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn. All damage is rounded up to the nearest whole number. rad_knight. Seriously- Theres so much to get rid of fire it's pitiful if you die. The BEST way to ignite an enemy is with a Manmelter crit which deals 90 flat damage with no falloff and 15 ticks of afterburn. While healing, provides you and your target with a constant 10% resistance to the selected damage type. A Spy disguised as a Pyro still receives afterburn. It makes dealing with pyros extremely annoying, especially as soldier or spy. — The Pyro on sinister weapons. If you have my pack installed it will be labeled as "Critical" otherwise the default SourceSDK calls it "CHEMICAL" (or you can just type in the number, it is 1048576). But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. No other afterburn source (including Dragon's Fury) does it. Ability to be spammed. Pre-Fortress 2 is a sourcemod founded by Retro & Krowing after TF2008 collapsed that attempts to recreate TF2's beta build that was seen in trailers 1 & 2. It makes dealing with pyros extremely annoying, especially as soldier or spy. I know that the 30 damage is achieved when the detonator is a direct hit, and the 10-20 damage is achieved when the flare is manually detonated (the damage depending on the distance from the detonated flare to the enemy), but what is a flare explosion? The Sentry Gun (abbreviated to SG ), also known as the Sentry Mechanical Firing Device, Sentry, or Turret, is a building that can be constructed by the Engineer using the PDA, the Engineer's build tool. After all, not every merc’s attire is lined with asbestos. The following tables describe the possible attributes of weapons and items as contained in the items_game. Fixed an exploit related to the Heavy's health and the G. Air blast cost is only 5 more and is almost entirely irrelevant. 7. Valve made some big changes to the class when creating Team Fortress 2, but they also tried. Afterburn damage is too much for little effort so i have idea to make it balanced and fair to fight 1-Afterburn damage should be reduced to 3 per tick for 6 second (18 damage overall) and afterburn will stop if you killed that pyro Dying to afterburn after killing pyro was unfair and cheap so it should stop after killing pyro and low damage mean that pyro will not rely. Using the Campaign Pass converted it to a Jungle Inferno ConTracker. Execution. Damage can come from a variety of sources, such as bullets, explosions, fire, falling from a great height, bleeding, certain taunts, or various environmental hazards (such as being struck by a train, drowning in water, or being sliced by a saw blade ). 207. Only afterburn of flamethrower-based weapons applies the healing debuff. Pre-Jungle Inferno flames brought back to life!Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. at close/medium range let it deal the full 7 seconds. #2. . CryptoHell-met Jan 8, 2018 @ 9:54pm. Like the afterburn doesnt do so much damage so why would they need to light their targets on fire when they finish them off with the panic attack anyways. Team Fortress 2 runs on The Orange Box version of the Source Engine, designed to run on Microsoft Windows, Xbox 360,. A D. True, Afterburn is the same damage but dealt out faster. 8=0. T. T. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. ago. It can be cured by health packs, medics, dispensers, the payload cart, sandviches, spawn lockers, water, milk, jarate, airblast, as well as class-specific healing or negation like dead ringer. If a player is jarated, it does 3 damage/half second. "The attribute -66% afterburn damage penalty is incorrect, as it actually deals 75% less afterburn damage when compared with the Flamethrower. Even if it's easier to play against Pyro at higher elos it seem a. Eh, degreaser is the best for advanced gameplay with enabling combos and generally for facilitating having the right weapon out. Damage bonus reduced to 10%. The problem is that it's just stacked and has no downside other then not being the weapon that it's a sidegrade of. While it may seem like a strange and somewhat humorous item, the Jarate has been widely praised by. It is a scythe with a crooked wood handle and a damaged, curved blade bolted on. That means when pyro shots her fire and you kill him the particles are still there and when ur unlucky you get about 40 dmg + after burn. Melee damage can destroy. (First the direct hit applies afterburn, it ticks once, then the second one hits due to splash and resets the afterburn dealing 20 ticks or afterburn) The gas passer's afterburn isn't affected by damage. However, should an enemy so happen to be on fire, It will deal 90 Damage, which is the same damage as a Rocket Launcher that scores a direct hit. The gun itself is a tripodal device constructed of metal, team-colored paint. 11 votes, 30 comments. 70 by default): falloff multiplier at tf_flamethrower_maxdamagedist distance. When these particles connect to an enemy player, a damage-over. Those for whose computers cannot handle the high-end graphics of Team Fortress 2. It does NOT count reflects sadly. Title, My proposed stats would be No Random Crits No air blast -25% damage -100% afterburn/afterburn damage -50% magazine size -20% reload speed -50%…Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. 5 seconds of afterburn damage. The Big advantages are. HalfwrongWasTaken • 6 mo. AshSystem • 8 mo. Fire particles will penetrate players and buildings. The Spy-cicle #124461 Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire,. Question about. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Discord: triple. You're effectively having to decide between losing sixty health or devote time and. 0001 becomes 6. 08 damage. 80-106 is only 1 flare at essentially any range, it can also effect multiple. January 11, 2012. Det can replicate alot of what scorch can do, even though it takes 3x the effort and is alot more clunky. . this deals more then the detonator even at much damage. however unintuitively, the bonus damage seems to work from the top down. Flares fired from this gun bounce off enemies as well as allies before exploding. So Heres my idea on how we can fix/adjust pyros afterburn. 2 less airblasts. Also the benefits of higher afterburn damage and lower airblast cost overweigh the downside of later DPM with the Panic Attack in my opinion. go for a health pack, or have enough time to still fight back and survive w/o dying or having too little health. He can also inflict afterburn, which will weaken and kill enemies that manage to escape. After all, not every merc’s attire is lined with asbestos. Kind of a negligable difference, but bleed is also a little less reliable, being that Pyro has weapons in every slot that cause afterburn while bleed can only be caused by one throwable projectile and melee weapons. Telefrag damage is calculated the same way as the Market Gardener, but (maxhealth / mercs) is multipled by 2 instead of divided by 2. After the 3rd collision with a surface/player, the shot disintegrates and cannot deal any further damage. 4. Incendiary Ammo: Upgrade for all Miniguns. Heangry. Exhibit B: The Bouncing Flare; In combination with the stun, you get hit twice by the flare, which inflicts a mini-crit and full afterburn, which unless you are extinguished, will deal 126 damage. It's been hinted at in the Gun Mettle Update, specifically near the bottom right of the Day 2 website. If the weapon can airblast, airblasts will deflect projectiles, converting them into mini-crit projectiles. Per-tick afterburn damage increased to 4, for a total of 8 damage per. The difference is there, but is is rarely ever noticeable. Apart from direct damage, the Flame Thrower also sets targets on fire, causing the target to burn and take additional damage for a short time. Allowing a combination with the Neon Annihilator. A lot of shooters do not have a damage fall off system as pronounced as TF2, and the damage relative to health in TF2 is lower than most games. Despite it saying "Immune" in reality you can still combo enemy Pyros and Darwin shielded Snipers as the afterburn is active for 0. Exhibit C: The Blast Radius; The Scorch Shot has a blast. 2. Taken straight from the TF2 Wiki's strange page: Killing an enemy with a compression blast. Shotgun + reskins. Afterburn Idea 1: Instead of making it 3 damage per half-second, make it 5 damage per half-second, but it afterburn only lasts 7 seconds, making it 70 damage after. The Mantreads Level 10 Boots-75% reduction in push force taken from damage-75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when. A. Let's say that you started with the Escape plan after you were a quarter of the way through the afterburn, you'll still have 60 damage to take with the mini-crits enabled. The Degreaser Level 10 Flame Thrower flame_spread_degree (2. This issue is listed on the Source 1 official bugtracker. The penalty really isn't relevant, but in the other hand, afterburn damage overall is barely relevant to begin with in the current game because there are so many ways to easily. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. It does the same amount of damage as a normal melee weapon if you include the afterburn, but without the afterburn it actually does less damage if your opponent can extinguish himself. It makes dealing with pyros extremely annoying, especially as soldier or spy. The Pyro is a hireable character in the game Evil Genius 2: World Domination, as part of the Evil Genius 2: Team Fortress 2 - Pyro Pack DLC. To get the Damage Per Second (DPS) for a given distance we simply take the DRP and multiply by 22. TF2 x10, also known as Team Fortress 20, is a SourceMod plugin and server modification for Team Fortress 2. So no, Pyro does not have any resistance beyond immunity to afterburn if you take him with base stats. But I have two horrible suggestions to "fix" it. Medic was busy doing medic things and there a burning scout with 10hp jumps out of nowhere screaming MEDIC, medic tried his best to save your live. The update will be applied automatically when you restart Team Fortress 2. A. Can cover long range. 1. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. His flames can cause panic and confusion if caught by surprise with it. Add a 40% increase in particle damage fall off (so flames deal less damage from afar). Participation in the event required a Jungle Inferno Campaign Pass. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Degreaser is always worth using. Being hit by a barrage from Pyro's flamethrower is fair, but having one tickle your toe does the same amount of afterburn damage which feels unfair. A D. The clipless, stream damage with large particles and a wide cone make it very easy to track a target within range. Max afterburn for default flamethrower is 60 damage, so the theoretical max damage this version could do in one hit is 185. 5 seconds of afterburn (down from 10 seconds). 8m radius Applies afterburn Can kill multiple. R. And no, you can't say neither, UNLESS you can tell me why the current afterburn right now is okay. A. After all, not every merc’s attire is lined with asbestos. Right now afterburn is underpowered and useless in competitive (on flamethrowers), and just annoying in casual. 1. The Degreaser, like the Flame Thrower, Backburner, Rainblower, and Dragon's Fury, has the compression blast ability. res. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast costAustralium weapons are a preposterously rare item classification introduced in the Two Cities Update. If there was a sniper you will be dead in a second. The demoman's grenade launcher can be used to directly hit enemies dealing 100 damage, or bouncing them off the ground or walls to hit people around corners, while dealing less damage. Now if a Pyros you directly with a flare, I think you should take all the damage that comes with it. Jarate essay. All damage is rounded up to the nearest whole number. The F. Damage is any event that reduces the health of a player or entity. Machine in Mann Up mode. new players see burn damage as "flamethrower damage". So according to the Wiki, it does 20 base damage, and then inflicts 8 x 7. Immune to the effects of afterburn. 3. July 12, 2011 [Item schema update] Added Strange quality. In conjunction with the Shotgun, the Pyro is effective for eliminating unaware targets at. While healing, provides you and your target with a constant 10% resistance to the selected damage type. notnheavy_flamethrower_falloff (0. A lot of shooters do not have a damage fall off system as pronounced as TF2, and the damage relative to health in TF2 is lower than most games. As well, present in the tf eslistsall. Afterburn. Now the TF2 team made it hit slightly harder it becomes more of a threat. For one thing, the Chargin' Targe gave great resistance to fire already. not something that should've been added. While it is the active weapon, afterburn damage dealt to an enemy by the Flame. Set to 3 by default: Server operator only tf2c_afterburn_time <seconds> Modifies afterburn. Reflected projectiles no longer deal minicrit damage; Afterburn is reduced to a solid 40 damage (on par with bleed effects) Extra shield can stay due to flamethrowers being hitscan and much more consistant. Not to mention that burn duration is nonfunctional atm. This is either through direct damage (W + M1) or the afterburn. Allow heavy to better keep up with enemies and avoid projectiles. The Quick-Fix Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal. I can go grab a health pack and instantly remove the afterburn, but it doesn’t change that this is annoyingThis subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Well if you run away at the tip/end of pyro's fire then you take multiple damage becouse the partices stop and go up and you take more damage. 5 seconds or 5 ticks I agree that the afterburn should be nerfed down to like 40 or 30. . However, the mechanic itself is broken and makes interactions with a pyro. The Vintage Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Vintage Eyelander Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearerDarwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. This can be used to chain multiple flamed enemies together in order to hit them. png Cow Mangler 5000 Changed: Afterburn duration on charged shot increased from 6 to 7. This weapon can fire up to four blasts of team-colored energy that deal about 20% damage to buildings compared to the. 5 seconds adding up to 60 or all together 106. Here are my separate ideas- Increase damage Increase time it lasts Make medkits unusable while on fire/not extinguish fire What are yours?We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. In any competitive setting or against any competent players afterburn is completely useless as any experienced player will be extinguished, grab a health pack, or be healed through it. It is a scythe with a crooked wood handle and a damaged, curved blade bolted on. This bug is in the code of the game, not in the textures, sounds, or other resources. 165. I'd like to see this item to be used as a serious distraction to the enemy team so add a stat like enemy buildings take afterburn damage or while burning reduse health taken by health packs when ignited to really give this weapon a distracting element, but that's just me. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. CryptoNew Flamethrower DPS. Yes, if they take both the direct hit and the bouncing flare gun AND the full afterburn damage on top of that, with the last two being completely avoidable by absolutely any player that can move. 25*0. Your idea sounds like a time delayed Phlogistinator that works through afterburn instead of direct flame damage. Now, it makes sense to have afterburn in the game. The Pyro, along with Heavy, Engineer, and Medic, is a playable character in the Australium Update in the game Dungeon of the Endless. It is pretty weak compared to the degreaser in a lot of situations. My Idea: Buff afterburn to have there be an advantage to lighting people on fire. add cloak on kill. Flare Gun deals 30 damage upon direct contact, plus Afterburn Damage (Afterburn DPS is same as Stock). Although they all. Selling Strange Part: Damage Dealt for 6 keys, 23. Degreaser with New Axtinguisher? Use it with one of the flaregun to get more afterburn damage bonus since they always light up an enemy for 7. r/tf2 A chip A chipThe Degreaser (equipped) Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. The scorch shot theoretically can deal over 100 damage in single flare. Might as well use your Flamethrower at that point. I've particularly noticed the penalty in action when I'm scout, but I want to know how often you guys see it affect battles. I can go grab a health pack and instantly remove the afterburn, but it doesn’t change that this is annoying Yes it does, what makes it overpowered is that it just does too much. The main. The duration of an ÜberCharge is always 8 seconds when you keep a single patient; the only thing affected by a patient's health status during an ÜberCharge is healing, which is a separate matter from ÜberCharge. Enemies that escape slowly suffer from. Business, Economics, and Finance. Exhibit A: The Stun; A Pyro can just shoot one flare and completely f-ck up your movement. (+) Take -67% damage from afterburn while holding. The update will be applied automatically when you restart Team Fortress 2. And no, you can't say neither, UNLESS you can tell me why the current afterburn right now is okay. Sign In / RegisterThe conveniently named Medic is the only class in Team Fortress 2 that can heal. Several portions of the weapon are team-colored, and arcs of electricity appear periodically on the frontal nodes. However, unlike afterburn, a similar damage-over-time status effect, bleed damage will stack if a player is struck in quick succession by several different bleed-inflicting. can cancel it out. Removed: +50% damage to self Added:-25% afterburn damage penalty 100% mini-crits vs burning players -25% damage penalty -25% afterburn damage penalty Alt-Fire: Detonate flare. In Mann vs. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Bleed and Afterburn both are damage over time, but Afterburn is unique in that it halves healing speed (24 HP/s -> 12 HP/s). I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. This can be used to chain multiple flamed enemies together in order to hit them. The compression blast, also known as air blast or airblast, is the alternate fire for all of the Pyro 's primary weapons except the Phlogistinator. From most sources, this deals 4 damage every 0. Additionally, this weapon reloads its entire clip at once taking 1. Medic. Shotgun Level 1 Shotgun. U. But I have two horrible suggestions to "fix" it. Then MvM upgrades would be in casual. As long as you dont use the dragons fury you should be alright, as the dragons fury has like, hardly any afterburn. On the Detonator's wiki page, it says the following under base damage: . #3. #3. He can also inflict afterburn, which will weaken and kill enemies that manage to escape. In fact, it's what makes Pyro special. direct flames do the normal amount if damage. Fire can mini-crit if forced to, by Jarate, being marked for death, and other ways. The only downsides to the degreaser are: less afterburn damage. Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn. It is an antique, blood-stained wooden shield with a painted yellow cross and reinforced by an iron rim with bolts and a deadly center spike. Set to 3 by default: Server operator only tf2c_afterburn_time <seconds> Modifies afterburn duration to a specified number of seconds. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Loadout Stats. This taunt can only be performed with the following weapon: Scorch. Now if a Pyros you directly with a flare, I think you should take all the damage that comes with it. The only downsides to the degreaser are: less afterburn damage. Team Fortress 2. The dragon's fury is the weapon with the least amount of afterburn on single hit, that being 2. You may feel as though you're doing work by spamming the gun at a long range, but good players will easily dodge. If you wish to see an example of this, see the Degreaser's afterburn on a server with damage spread enabled. Nothing else in TF2 has more counters than poor old afterburn. Medic was busy doing medic things and there a burning scout with 10hp jumps out of nowhere screaming MEDIC, medic tried his best to save your live. Heavy Mask Level 10 Hat. They could be way worse or way better. However, the mechanic itself is broken and makes. It's also a VERY fast projectile. Pyros are immune to afterburn, but still take damage directly from the Flame Thrower itself. Pyro is a class very focused on comboes as-is. Dealer's Visor Level 50 Hat. The Cleaner's Carbine Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds-25% slower firing speed-20% clip size No random critical hits. The Orange Box engine adds hardware face rendering, soft particles, and multicore rendering over the old Source Engine. The difference in switch speed has never felt tangible enough to. In the context of a team game, the afterburn mechanic makes more sense. Requires you to regenerate or collect 6000 health, which takes a very long time. But due to the . But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. The Pyro is a hardy class that specializes in close range combat with the Flame Thrower. Damage is any event that reduces the health of a player or entity. Strange Part: Damage Dealt. The Scout is an ideal class to choose when confronting Saxton Hale in Team Fortress 2's game mode. Impacted enemies will suffer afterburn, lasting for 10 seconds and dealing 3 damage every 0. • 3 yr. 25s if Pyro or afterburn immune). Compared to the stock Fire Axe, the Axtinguisher deals 33% less damage, holsters.